Outrun is an indie game designed and created by Full Sail Students in one month. I was in charge of creating, rigging, animating, and texturing three (3) low-resolution characters in the game: The Pilot (player), the Player Mech, and the Boss Mech.
Designers: Marshall Pierce, Paul Constantin, Anthony Martin, Tommy Achee, Joshua Montaner, Mike Richards, Taylor Douglas, Steven Magdeleno
Artists: Shelby Wilhelm, Bryan Nichols, Alan Weymouth
In-Game Trailer
Team Outrun: Capstone Project Postmortem